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《都市:天际线》版区索引 & 开发日志合集

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 楼主| 发表于 2014-10-26 20:28 | 显示全部楼层
本帖最后由 zhousiyuan 于 2015-3-5 13:58 编辑

《城市:天际线》开发日志3:自然资源
作者:Henkka

Natural resource types
自然资源种类
When we started to design how the maps would look like in Cities: Skylines and what they should have in them we came to the conclusion that rather than being just a stage where the player builds their city, the maps should have a more meaningful role. With the highways and railways crisscrossing the map and the water areas providing challenges for expanding cities, the natural resources work as a reward for expanding strategically throughout the map.


当我们开始设计《城市:天际线》中城市地图的面貌以及考虑需要显示在地图中的元素时,我们得出这样的结论,即“地图应不仅仅作为玩家检视其城市规划的工具,其应当扮演更多角色”。随着城市的扩张,高速公路和铁路线在地图中纵横交错,自然资源分布图这时就能帮助玩家机智而科学地规划、扩张他们的城市。


There are four types of resources in Cities: Skylines: oil, ore, forests and fertile land. Resources are scattered around the map and once the player has expanded their city limits to encompass a map tile with one or more resources they are able to access them through the policies feature (if they have already reached the correct milestone to unlock Districts and Policies).

《城市:天际线》中的自然资源分为四种:石油、矿石、森林和沃土。这些资源零散的分布在地图各处,随着城市的扩张,玩家解锁下一个地图方格单元,便会发现更多资源(玩家经由达成里程碑来解锁区域和法令)




Natural resources are divided into two categories: renewable and non-renewable. Forests and fertile land belong to the renewable resources while oil and ore are non-renewable. As long as the player doesn't pollute the land or bulldoze forests, these renewable resources are always available for them to use. While oil and ore deposits are very large and contain a lot of units to extract, at some point they will deplete.

自然资源按照是否可再生再被分为两类。森林和沃土属于可再生资源,而石油和矿藏属于不可再生资源。一般的,只要玩家不制造土地污染和滥发森林,沃土和森林是可无限供应的。



Agriculture introduces farm animals alongside wheat fields and apple tree gardens.
这个农场用于繁育动物和苹果树。


Forestry is a good alternative to regular industry where the profit is slightly higher without risking drastic effects on the environment.
伐木业可作为传统工业的一种替代方案。

Accessing the natural resources
获取自然资源


Using the various natural resources is quite simple. Once the player has set up industrial zones on top of the natural resource they are after, they can go to the District tool and create a district that envelopes the area and then assign one of the Industrial specialization policies to that district. As time goes on the industry starts to change to the designated type of industry until the whole district is of that particular industry type. The policy creates both extractors and processing plants (refineries and so forth) if a natural resource deposit is available. Similarly, if the player should want to return to the regular industry, they can simply switch off the policy.

使用这些自然资源并非难事。玩家一旦在一片自然资源储藏地设立了工业区,便可使用“区域工具”,设立适用于该区域的工业法令。一段时间后,该区域内的工厂就开始转型,直至所有工厂都转型成为某一特定工业区。工业区内的工厂自行开采利用这些自然资源(如果仍有储藏)。相似的,撤销这些法令会使工厂转变为之前的状态。如果该区域内并没有自然资源储藏,工厂便会进口所需资源并加工成产品。



Note for future city builders: With heavy machinery comes also noise pollution.
当心!像这样的开采设备在运作时会产生严重的噪音污染。

Natural resources and power plants
自然资源和发电站

Oil and ore can be used to run oil power plant and coal power plant, respectively. Each power plants has a reserve when they are built but once the reserve runs out, they require correct fuel from either the local specialized industry or from outside the city. These power plants work the same way whether the city has its own resource production or not. However, setting up, for example, ore industry and having a coal power plant to buy the goods they produce the player can make sure that they get the most tax income due to the mutual benefit gained from local industry (ore industry) selling their products to another local entity (the coal power plant).

石油和矿石可作为燃料用于发电站的运转。每座发电站在建造时会自带有相应燃料,一旦耗尽便需要从外部输入。从本地工厂输入原料较之于从城外进口更划算。

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发表于 2014-10-27 12:49 | 显示全部楼层
zhousiyuan 发表于 2014-10-26 20:28
《城市:天际线》开发日志3:自然资源
作者:Henkka

顶一下楼主!不过大学学业应该不紧张才对呀……难道现在高校教学质量又抓起来了?!
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发表于 2014-10-27 14:02 | 显示全部楼层
本帖最后由 紅塵市長 于 2014-10-27 14:07 编辑
zhousiyuan 发表于 2014-10-26 20:28
《城市:天际线》开发日志3:自然资源
作者:Henkka


看到这种齿轮机器,简直就是对SC(2013)(Maxis)的嘲讽(宣传片:http://my.tv.sohu.com/us/63369250/55170412.shtml表示我也有)
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发表于 2014-10-27 21:48 | 显示全部楼层
好小的工厂
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发表于 2014-10-28 11:04 | 显示全部楼层

如果可以支持若干个lot合并起来变成出现大的工厂就好了,农业同理。
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发表于 2014-10-29 14:09 | 显示全部楼层
阿林 发表于 2014-10-22 22:42
上去看过这次的更新内容了,大多数人都在吐槽这个奇葩的小农田……

另外煤矿的设计也是奇葩的不行,这一 ...

阿林好久不见啊 没想到还会来这里看看
那不是小农田 那是自留地。。。
建筑重复率是太高了 看着蛋疼 希望只是制作过程中模型组数量不够 否则。。。。
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发表于 2014-10-29 19:25 | 显示全部楼层
我靠,都更新这么多了呀,先顶后看
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发表于 2014-10-31 17:07 | 显示全部楼层
SimonIII 发表于 2014-10-29 19:25
我靠,都更新这么多了呀,先顶后看

典型灌水

点评

卡了。。。  发表于 2014-10-31 20:43
水水顶顶,顶顶水水  发表于 2014-10-31 20:43
水水顶顶,顶顶水水  发表于 2014-10-31 20:35
水水顶顶,顶顶水水  发表于 2014-10-31 20:35
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发表于 2014-10-31 17:18 | 显示全部楼层
对于CIM2 的表现和现在CSL的样子……只有两个要求:
1、立交要更像立交……别弄得像一个自带红绿灯的岔道口一样;
2、画面色调稍微主流一点,对unity的调教更好一点……
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发表于 2014-11-2 09:30 | 显示全部楼层
西门灌水挺暴力的
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