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[新闻] 【SimCity】2013年官方博客索引

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发表于 2013-12-11 18:00 | 显示全部楼层
本帖最后由 紅塵市長 于 2013-12-11 17:47 编辑

Blog Post: Everyone Wants An Ocean View              Dec 10, 2013        George Pigula, Associate Producer        
      
Status: Open for Submissions

Challenge: Time to move in, chop down, and build up. Tamarin Island lies within the Verdant Jungle region. How many Sims can you move onto this island?

You must reach the highest population possible while still maintaining a positive monthly income. Note that this is a city of today, so leave the blueprints for MegaTowers in the city vault. Your skyline can only have traditional skyscrapers for this Challenge.  You can, however, use the rest of the region as you wish to help support your island residents.

Region: Verdant Jungle
City Site: Tamarin Island
Restrictions: Non-Sandbox Mode.  No MegaTowers. The City must have a positive cash flow for the financial quarter (three months) before submitting for final entry.
Start Date: December 12th, 2013
End Date: January 2nd, 2014
Winners Posted: January 6th, 2014
Submissions: To submit your city go here and post the following info.
When entering your city include the following details (entries without these details will not be considered):
  • Screenshot or video of your city
  • Screenshot of your population panel.
  • Origin ID
  • Server Name
  • City Name

These details will be used to verify your entry and will be judged by a panel of developers from the Maxis studio. Some Challenges will see the final decision being made available to your peers via a poll. Eligible cities must be created on or after the start date of the Challenge. Cities created before this date will be disqualified. Only one submission per Origin ID accepted.


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发表于 2013-12-11 18:00 | 显示全部楼层
Blog Post: SimCity Challenges              Dec 10, 2013        George Pigula, Associate Producer        
      
Welcome Mayors! This is the home for SimCity Challenges. This is where Challenges live and where you’ll find tests that challenge your skills and creativity to the utmost.
Today we’re introducing two distinct Challenges: Skill Events and Creative Events.
Skill Events
Think you've created a gambling city to rival Las Vegas and Monte Carlo? Is the electronics supply chain of your factory city the envy of every other Mayor? Can you cram a ridiculous amount of people into your OmegaCo slums? In that case, you’ll love Skill Events. Here’s where you’ll be able to show off your mastery of SimCity and have a chance to have your city held up as the pinnacle of design and efficiency.
Creative Events
Is a great view more important that a mere balance sheet? Do you sacrifice traffic patterns for the most symmetrical avenues? Does elegance trump utility every time you build? Then you’ll love the Creative Events. Show off your artfully crafted city to be voted on in the SimCity forums.
Take The SimCity Challenge
Details on the latest Skill and Creative Events will be posted here on a regular basis. Each Challenge will include the specific rules and how you can enter your city or region. We also encourage you to visit the Challenges forum to discuss and strategize your method for domination. Submissions will be on the honor system and ultimately the community will judge anyone trying to bend the rules.
Skill Challenge submissions will be verified by the Maxis team. Creative Events will have finalists narrowed down by the Maxis team. MaxisBazajaytee is our Simon Cowell, so submitters be warned - his city critiques can be harsh. Once narrowed down to five finalists, the final vote will come from the community who will declare a winner.
Each Challenge will have a firm end date, so make sure to get your entries submitted on time!
Winners will be announced on the forums, the SimCity Facebook page, and this blog. The winning cites and Mayors will be permanently showcased on the blog. This is the glory and recognition all Mayors get into politics for, so I would suggest promoting that blog page to all your friends and family so you can really show off!
Click on the link below to view the latest Challenges
Everyone Wants an Ocean View. Dec 12th, 2013

Good Luck Mayors!

  -MaxisGeorge

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发表于 2013-12-12 21:28 | 显示全部楼层

SimCity Update 9 Release              Dec 11, 2013        
         
      
SimCity Update 9 Release

The holiday season is upon us, Mayors!  That means good food, friend and family time and game Updates! Today, Update 9 releases and I’m delighted to tell you about some of the new fixes and upgrades that await you. And because you all deserve presents for being the best city Mayors around, Maxis is excited to give everyone the Attractions Set, free of charge! Happy holidays indeed!

Attractions Set

Got the holiday blues? Pull off the road, sit a spell and take a gander at one of these roadside attractions to ease the drive. Available to everyone, the Attractions set includes five roadside attractions: Giant Garden Gnome, Dolly the Dinosaur, Llarry the Llama, MaxisMan Statue and the World’s Largest Ball of Twine. Each attraction adds happiness and will also act as a tourist destination in your city. There is no need to download additional content in order to activate this set. Simply go into your Tourism Palette and they’ll be waiting for you. Spread the cheer throughout your city all year round with these attractions!
Improvements

This Update brings with it a whole host of improvements and upgrades. The SimCity Cities of Tomorrow MegaTowers operate more efficiently now and the overlays better convey the status of each floor. We’ve also sent our MagLev drivers back to be reprogrammed and these high tech trains should now operate and move more efficiently on their routes.

For the full list of details, including more on multi-touch support for the Mac Magic Mouse and Trackpad, visit here. And make sure to drop by the forums and give us your feedback.

Happy holidays, Mayors!


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发表于 2013-12-18 16:02 | 显示全部楼层
SimCity Cities of Tomorrow: The Academy              Dec 16, 2013        Game Designer Shawn Stone        
      
In SimCity Cities of Tomorrow, The Academy is a think tank of brilliant researchers and scientists. The products the Academy researches can help your city run more efficiently and cleanly, but overreliance on The Academy can be dangerous.  This blog will tell you why as well as examining some strategies for getting the most out of your Academy.
High Wealth Equals High Science
High wealth workers are the key to an efficient Academy. These wealthy workers will research faster and produce more ControlNet and increasing land value is the first step in getting high wealth workers to your Academy.
High wealth parks, including the Millennium Park, can sufficiently increase land value along with other city buildings that provide high wealth land value including the Mayor's Mansion, Elite MegaTowers, and even The Academy itself. Since  Academy modules can be placed anywhere in your city and increase land value, spread them out or you may lose land value boosts if you overlap them with the main Academy building. Check the land value map for areas suitable for high wealth development, then zone residential to get the most out of your Academy.

Once you have high enough land value and high wealth houses appear, you'll have to keep them happy. High wealth houses are pickier than their poor counterparts, so you'll have to provide them with non-essential comforts like education and police coverage. They'll be quicker to complain about pollution, garbage and taxes, so be careful that you don't develop faster than your budget allows for. High wealth houses need high wealth shopping to keep them happy, so be sure to increase land value in commercial neighborhoods, too. Check the population details, keep your high wealth workers happy and they'll stick around to work in The Academy.
Try bolstering your wealthy Academy workforce with Elite MegaTowers. Plopping a MegaTower increases high wealth land value, which can be the start to a high wealth neighborhood. You can add High Wealth Mall Levels or Park Levels to Elite MegaTowers to keep your wealthy Sims happy, whether they live in the MegaTower or not.
The Academy Shuttle
Now that you have high wealth workers in your city, you'll have to get them to The Academy. One easy way is to plop The Academy right into a residential neighborhood. If you don't want The Academy in your residential neighborhoods though, you can use a streetcar or bus system to get workers to The Academy. Keep in mind though, high wealth workers won't ride the bus. Once you've researched it, the Maglev is a very efficient way to shuttle workers to and from The Academy. Keep an eye out for traffic jams around The Academy once you have a lot of workers going there. You may want to consider adjusting your road layout to minimize intersections with lights in front of The Academy. Check the population data map to watch workers commute to The Academy and make that path as efficient for them as you can.

The Academy won't be the only source of high wealth jobs in your city. Be aware that high wealth workers may instead work at city buildings like City Hall, the University or the Community College if they are closer. As your Academy starts to increase your industry's tech level, more high wealth jobs will open in your industrial neighborhoods. High wealth workers may work in these factories instead of The Academy, so keep an eye on The Academy and your population details. High wealth houses have smaller populations and fewer workers than lower wealth houses, so you should increase density to medium and high density high wealth houses soon after opening The Academy. If you want workers to look for jobs at The Academy first, make sure that they live closer to The Academy.
ControlNet Worries
With ControlNet, hope for the best and plan for the worst. Maintain a healthy ControlNet margin in anticipation of ControlNet fluctuations. Consider having backup sources of water or power if your primary water or power solutions rely on ControlNet. If other cities in the region are buying ControlNet from you, consider alternatives. If they're using the ControlNet they're buying from you to run their own power plants, perhaps you should sell them power from a Fusion Power Plant instead? Play it safe, or you could have a ControlNet emergency. It can be risky to rely solely on Academy technology.  

If you have a large number of workers in a few medium density houses and they increase in density, there won't be any workers to leave from those houses while the new houses are under construction. If you are barely meeting your ControlNet needs, you run the risk of having buildings or modules turn off, which can cause a cascading failure. If you can't keep your Sewage Sanitizer running, you might have high wealth Sims move out due to backed up sewage, which can deplete your Academy staff, worsening the problem.
ControlNet and The Academy can be incredibly useful to help you create a green, shining utopian city. To succeed, you need to attract, maintain and transport a steady supply of high wealth workers. Play it safe with ControlNet to ensure that your city isn't hurt by a ControlNet deficiency. With an efficiently run Academy though, you can transform your city into a beautiful city of tomorrow.  

With The Academy, your future begins today.
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