模拟城市中文网

 找回密码
 入住
搜索
查看: 3590|回复: 11

[求插件] 求个带漂亮灯光的道路

[复制链接]
发表于 2016-8-3 17:29 | 显示全部楼层 |阅读模式
游戏自带的不好看·~看别人有LED五颜六色,而且很亮。求大神们给一个好吗。谢谢!!我的自带灯光很弱离近了看也不好看。用了黑夜加强也不很亮的那种。
发表于 2016-8-3 18:14 | 显示全部楼层
本帖最后由 布衣不材 于 2016-8-3 20:17 编辑

多选一的mod。灯光可选,附带可选风格的街边不占格停车场。慎重选择、使用。【附件已删除】
回复 支持 反对

使用道具 举报

 楼主| 发表于 2016-8-3 18:46 | 显示全部楼层
布衣不材 发表于 2016-8-3 18:14
多选一的mod。灯光可选,附带可选风格的街边不占格停车场。慎重选择、使用。 ...

谢谢兄弟·~
回复 支持 反对

使用道具 举报

发表于 2016-8-3 19:11 | 显示全部楼层

那就帮我的忙去城市日记区顶贴吧~
回复 支持 反对

使用道具 举报

发表于 2016-8-3 20:08 | 显示全部楼层
布衣不材 发表于 2016-8-3 18:14
多选一的mod。灯光可选,附带可选风格的街边不占格停车场。慎重选择、使用。 ...

原載點:http://community.simtropolis.com ... treet-lighting-mod/

論壇服務器容量有限,請盡量貼上原載點或站內已有的轉載載點連結


另外請LZ仔細閱讀說明,不當地安裝這個插件會引起衝突
回复 支持 反对

使用道具 举报

发表于 2016-8-3 20:16 | 显示全部楼层
GN-Drive 发表于 2016-8-3 20:08
原載點:http://community.simtropolis.com/files/file/25925-uniform-street-lighting-mod/

論壇服務器 ...

好。那我把楼上删了
回复 支持 反对

使用道具 举报

 楼主| 发表于 2016-8-3 21:16 | 显示全部楼层
布衣不材 发表于 2016-8-3 20:16
好。那我把楼上删了

你说的我不明白·~我是新手~非常喜欢这个游戏·~你们的那些个文件术语我不懂·~你给我的附件下了P夹。灯光师蓝色和黄色的。暂时没发现有什么副作用!你不要吓我啊·~
回复 支持 反对

使用道具 举报

 楼主| 发表于 2016-8-3 21:17 | 显示全部楼层
GN-Drive 发表于 2016-8-3 20:08
原載點:http://community.simtropolis.com/files/file/25925-uniform-street-lighting-mod/

論壇服務器 ...

这个站显示一个大大的黄色感叹号·~上不去·~不过还是要谢谢你·~
回复 支持 反对

使用道具 举报

 楼主| 发表于 2016-8-3 21:18 | 显示全部楼层
布衣不材 发表于 2016-8-3 20:16
好。那我把楼上删了

顺便问一下·~怎么选灯光·~我下了文件夹到P·~就直接玩游戏了·~还要什么步骤呀·~
回复 支持 反对

使用道具 举报

发表于 2016-8-3 21:29 | 显示全部楼层
312611171 发表于 2016-8-3 21:18
顺便问一下·~怎么选灯光·~我下了文件夹到P·~就直接玩游戏了·~还要什么步骤呀·~ ...

http://www.simcity.cn/thread-95371-1-1.html

原文說明:
Uniform Street Lighting Mod
Release 1.0 by kodlovag

PLEASE READ THE README CAREFULLY! THIS PACK MAY CAUSE CONFLICT WHEN IT'S WRONGFULLY INSTALLED!


This mod is replacing the lamp posts and cones on road based networks. The goal is to create uniformly lit roads and therefore a much more realistic night scene.

USL adds new and replaces existing in-game and NAM T21 network lots responsible for appearance of street and roadsides, avenue medians, roadside light poles etc. Also adds new light pole props and overwrites in-game ones. USL does not add or modify any textures, and therefore compatible to any
sidewalk or road texture replacement mod.

Supported networks
All supported networks receive their corresponding light props. The following networks are supported:

- Maxis Highway (MHW): all in-game and many NAM pieces including elevated-ground transition pieces, wide radius curves, on slope pieces, road under elevated highway (EHW) and similar pieces.
- Avenues
- Road
- One-way
- Road and avenue turning lanes
- Turning Lanes Expansion Pack (TuLEP)
- Network Widening Mod (NWM)
- Roundabouts
- Street: streets get the original Maxis light pole props to keep USL compatible to great streetside mods. That means street lamp post props are applied on every lots including T21s, which use the game default lamp post props, and don’t have direct support in USL.
- Bridges: Maxis highway (both elevated and ground), avenue, road, oneway road, street bridges. All in-game and NAM bridges. Additional bridges are not supported, but can receive the modded USL lights if the game default streetlight props are applied on them.

Unsupported networks
The following networks are not supported by the USL and therefore don't receive USL lamp post props:

- MHW interchanges: ramps, cloverleaf, etc.
- Intersections: street, road and avenue intersections. Any intersections with rail, elevated rail, monorail.
- Real Highway (RHW)
- Tram on road: will be supported in a later release
- Tram on avenue: will be supported in a later release. Several tram on avenue pieces have T21s in NAM, they get the modded USL street lights.
- Street Addon Mod (SAM): Several SAM pieces have T21s, they get the modded USL street lights.
- Wide Radius Curves: sithlrd98 made T21 mod for the wide radius curves. It uses the default street lights, so it will receive the modded USL street lights.

Compatibility
USL basically can conflict with any other T21 based mod, which applies T21s on networks supported by USL. The goal is to keep these other mods usable by replacing their T21s and lamp post props. There is additional support for several mods, which would otherwise be incompatible. Therefore it’s important that USL must load after all of these mods.
There is a list in the pdf readme containing several T21 mods which apply on the supported networks and their current compatibility state. Please read the readme! One important point is included here:
- Light Replacement Mod, LRM V3.0: Not compatible. USL directly replaces LRM. If you have LRM V3.0 installed, please remove it. You can keep using LOTLight and Generic light replacements. Maarten works on a USL compatible version of LRM. Thanks for Maarten allowing me to use his T21s in my mod.

Installation instructions
It's very important, please read the included pdf readme for detailed install instructions!
- Copy the mod into your Plugin directory. Be sure it loads last.
- Copy only one color version!
- Copy T21s for NWM and TuLEP only, if you have those mods!
- Copy files from directory T21_Mods_Addons only if you have that specific mod! Otherwise they will conflict!

How to use it in game – Tips & Tricks
After installing this mod, you will find that several lights are automatically replaced, but other lights on supported networks are not. In order to replace the street lights on these networks, click on them with the road tool, and new lights will be applied on a few tiles radius range. This is the process, when the new and modified T21s are applied. Bridges must be rebuilt to get the new T21s. You need to do this process only once. If you want to change light pole sets or colors later, effect will be immediate.
Any newly built network will get the USL lights immediately.
A pole will only have light, when powered.
Please save your game in daytime! Otherwise you will see that the light cones
paint your roads in the region view.
You will see many times, when you intersect an avenue with a road, that the intersection is dark, because light poles are two tiles away in both directions. You can use TuLEPs to light up the intersection. Diagonal intersections are still causing problem.
Feel free to datpack the mod if you want to decrease loading time of the game, but take into account, that you might have hard time when you want to change pole sets or updating to a new release of USL.

Uninstalling
This is a great mod, you won’t want to uninstall it… But if you really want, delete the T21s first. Then click on all the networks with the road tool, where T21s were applied to replace them by the game default T21s. Just like after the installing process. Then you can remove the light pole sets too. If you see brown boxes after this process, you didn’t refresh that piece of the road. Click on it with the road tool to remove the brown box.

Dependencies
Network Addon Mod (NAM) Version 29

Optional downloads
Network Widening Mod (NWM)
Turning Lanes Plugin (TuLEP)
This mod was designed to use together with a dark night mod. Day and night mod by Simfox or similar mod is recommended. But it works with standard Maxis night too.

Support thread
http://sc4devotion.com/forums/index.php?topic=12674.0

Thanks to
Maarten (mrtnrln) for allowing using files from his great LRM mod and for revising this readme.
Xannepan for the name of the mod.
NorbyToG for helping in beta testing.
回复 支持 反对

使用道具 举报

 楼主| 发表于 2016-8-3 21:44 | 显示全部楼层
GN-Drive 发表于 2016-8-3 21:29
http://www.simcity.cn/thread-95371-1-1.html

原文說明:

是这个样子滴·~

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?入住

x
回复 支持 反对

使用道具 举报

发表于 2016-8-3 22:41 | 显示全部楼层
312611171 发表于 2016-8-3 21:18
顺便问一下·~怎么选灯光·~我下了文件夹到P·~就直接玩游戏了·~还要什么步骤呀·~ ...

看大大给的说明就好了
回复 支持 反对

使用道具 举报

您需要登录后才可以回帖 登录 | 入住

本版积分规则

小黑屋|手机版|模拟城市中文网

GMT+8, 2024-5-9 16:50 , Processed in 0.023661 second(s), 17 queries .

Powered by Discuz! X3.4

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表