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发表于 2009-8-11 22:48
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这个超级变态的插件包有4个文件
::JOBS (CHOOSE ONLY ONE FILE FROM THIS FOLDER)
工作增加(只能选择其中一个文件使用)
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The files in this folder deals with jobs generation from the Comercial and Industrial buildings of your city.
“Jobs”文件用以给你的市民提供商业、制造业提供工作机会。
IMPORTANT: The query window will show the original building capacity, but using the TRAFFIC QUERY TOOL you will
see that each building will have more workers (up to 3 ou 6 times depending on the mod installed) for each I/C building.
Works on new and existing cities.
注意:在查询窗口中,你可以看到一栋建筑物所提供的工作岗位(从原文看你看到的应该和该建筑原先的美区别),但如果你用交通查询工具查询后,会发现工作岗位大幅增加,大概在3到6倍之间。
jobs_xx.dat - Creates x times more jobs for ALL comercial and industrial buildings.
刺激所有商业楼的工作数量,无限倍!
jobs_xx_uncapped.dat - the same with no caps to growth (no need to create connections, plop rewards, etc...)
同上(不需要规划,扑通建筑后就可以)
jobs_standard_uncapped.dat - just the uncap effect (it fixes the IHT bug - see below for more info)
修正插件,修正了一个IHT(高科技工业)Bug
jobs_nominal_uncapped.dat - Each building will generates only jobs of the same wealth level, so what you see in the query
window (for example IHT building with 60 jobs) is what you get (60 $$$JOBS). With no caps.
每栋商业楼只提供相应收入的工作岗位
jobs_rebalanced_uncapped.dat - Rebalanced version. Each $$ building creates 20%$$$jobs, 50%$$jobs and 30% $jobs.
Each $$$ building creates 30%$$$jobs, 50%$$jobs and 20% $jobs. And industry Dirty will create 10%$$$jobs, 20%$$jobs and
70%$jobs. With no caps.
平衡工作岗位分配。每栋中收入建筑提供20%的高收入工作岗位,50%的中收入工作岗位,30%的低收入工作岗位
每栋高收入建筑提供30%的高收入工作岗位,50%的中收入工作岗位和20%的地受雇工作岗位
NOTE ON UNCAPPED: This mod prevents the cap to increase, but does not eliminate existing cap in your city.
::HOMEJOBS (CHOOSE ONLY ONE FILE FROM THIS FOLDER)
在家工作(只能选择其中一个文件使用)
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The files in this folder deals with residential caps and residential JOBS (SiMs work at home, a.k.a residential jobs)
插件用于提供住宅区工作(模拟市民在家里办公)
Note that the residencial capacity remains unchanged. A building with capacity for 200 sims will continue to support
200 sims, but will at the same time (in addition) provide jobs (the number of jobs is a percentage of the building capacity).
住宅本色没有什么改变,如果一个200人的容量的住宅,同时还提供一定比例的工作。
The jobs created will be of the same wealth level of the building ($JOBS for R$, $$JOBS for R$$, $$$Jobs for R$$$).
同等级收入的住宅提供同等级的工作。
10pct_homejobs_uncapped.dat - provides 10% of the building capacity in jobs
提供10%的工作
25pct_homejobs_uncapped.dat - 25% jobs
提供25%的工作
100pct_homejobs_uncapped.dat - 100% jobs - in effect you will not need any industrial or commercial building in your city
since all sims will work at home.... (the demand for Industrial and commercial will still be there...)
提供100%的工作
也就是说足不出户工作,那么其他工厂和商店谁来工作?
r_standard_uncapped.dat - no jobs(normal residences) - only the uncap effect.
不提供工作
*UNCAPPED = removes the cap to growth (no need to create connections, plop rewards, etc...)
NOTE: Doesn磘 affect TAX CAPS. For each population range you MUST lower taxes to a certain level, otherwise the active demand will be capped at ZERO and nothing will grow.
::RCIdemand (YOU CAN COMBINE OR INSTALL ALL FILES FROM THIS FOLDER)
RCI需求(你可以选用和都用)
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The files in this folder can be combined. Each one will LOCK the respective demand in the max value possibile. No matter what
you do in the game, the demand will remain still....
和以前的需求全满插件类似,不过各项细化了。
If you want for example, max R$$$ demand and max IHT demand, just put theses 2 files in your plugin folder. To supress unwanted
demand (to filter) just raise taxes of the unwanted developer to maximum. That way you can create specific types of cities.
Co$$$_activedem_ON.dat - Comercial Office $$$ max active demand ON.
Co$$_activedem_ON.dat - Comercial Office $$ max active demand ON.
Cs$$$_activedem_ON.dat - Comercial Service $$$ max active demand ON.
Cs$$_activedem_ON.dat - Comercial Service $$ max active demand ON.
Cs$_activedem_ON.dat - Comercial Service $ max active demand ON.
ID_activedem_ON.dat - Industry Dirty max active demand ON
IHT_activedem_ON.dat - Industry High Technology max active demand ON
IM_activedem_ON.dat - Industry Manufacture max active demand ON
IR_activedem_ON.dat - Industry Resource max active demand ON
R$$$_activedem_ON.dat - Residential $$$ max active demand ON
R$$_activedem_ON.dat - Residential $$ max active demand ON
R$_activedem_ON.dat - Residential $ max active demand ON
::EXTRA_TOOLS (YOU CAN COMBINE OR INSTALL ALL FILES FROM THIS FOLDER)
额外工具(你可以选用和都用)
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These extra features provide more control over your cities.
-desire_override.dat - Change the park and landmark effect in the overall desirability, overriding others factors such as
traffic, pollution, crime, education, garbage, etc..... in effect you can manipulate the overall desirability using parks.
改变公园和地标使交通、公共设施、教育、垃圾、犯罪、医疗等等都可以得到完善
实际上你可以利用公园来改善你的城市
-easymoney.dat - Multiplies the monthly income of your taxes by 10 so you can lower taxes to 1% and still run your city easily.
你可以将你的税收调低只1%而你的城市照样能很容易地经营下去。
-no_fire.dat - Elininate all fires occurrences, including arson crime so you will never be interrupted again by a random fire...
没有火灾,没有犯罪,任何不和谐的都没有了。
-NO_TRAFFIC.dat - Transportation won磘 generate traffic. I used this to make ultra-population experiments (3.600.000 sims in
the smallest city) and other "stress tests" that required the elimination of traffic from the equation.
无交通问题插件-该插件能解决所有交通问题,“我”使用该插件让一个小地图上聚集了3,600,000模拟市民
此插件能解决交通压力和通勤时间带来的负面影响。
-Super_waterpipe.dat - Improve water pipe radius, requiring LESS pipes to cover your city. Especially useful in the larger
cities due to performance issues.
超级抽水站 该插件能提高抽水站抽水效率,一个抽水站就能供应一个大地图上所有模拟市民的用水需求
-parktools.dat - The first 4 itens in the "park menu" have the follow effects:
公园工具-前四个公园做了如下改进
1) basketball court: Creates 10.000.000 JOBS for low wealth sims (R$).
篮球场提供100万个低收入岗位
2) ranger cabin: creates 10.000.000 jobs for medium wealth sims (R$$).
某小屋提供100万个中收入岗位
3) tennis court: creates 10.000.000 jobs for high wealth sims (R$$$).
网球场提供100万个高收入岗位
4) small plaza: If you install the "desire_override mod" plopping this item will Max out desirability for the entire city,
for all developers(residential, commercial, industrial - including Farming which will grow anywhere you place them....)
小型广场:如果你安装了“desire_override mod”放置小型广场后会出现大量的高等建筑
(住宅、商业、制造业、高科技工业、农业都可以在你城市的任何位置长出来)
里面主要部分翻译了一下,这个mod太变态了!
大家如果不清楚就别用了,看起来都很变态的。
不是所有的插件扔进去就能用的,要对你的城市负责。
如果使用不当,产生一切问题,后果自负。
[ 本帖最后由 czkimi 于 2009-8-15 01:44 编辑 ] |
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